// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNodeUtils.h" #include "Engine/MemberReference.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node_EditablePinBase.h" #include "K2Node_EventNodeInterface.h" #include "KismetCompilerMisc.h" #include "Math/Color.h" #include "Templates/SharedPointer.h" #include "Templates/SubclassOf.h" #include "Textures/SlateIcon.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_Event.generated.h" class FArchive; class FKismetCompilerContext; class FNodeHandlingFunctor; class UEdGraph; class UEdGraphPin; class UFunction; class UObject; struct FEdGraphSchemaAction; template struct TKeyValuePair; UCLASS(MinimalAPI) class UK2Node_Event : public UK2Node_EditablePinBase, public IK2Node_EventNodeInterface { GENERATED_UCLASS_BODY() BLUEPRINTGRAPH_API static const FName DelegateOutputName; /** Name of function signature that this event implements */ UPROPERTY() FName EventSignatureName_DEPRECATED; /** Class that the function signature is from. */ UPROPERTY() TSubclassOf EventSignatureClass_DEPRECATED; /** Reference for the function this event is linked to */ UPROPERTY() FMemberReference EventReference; /** If true, we are actually overriding this function, not making a new event with a signature that matches */ UPROPERTY() uint32 bOverrideFunction:1; /** If true, this event is internal machinery, and should not be marked BlueprintCallable */ UPROPERTY() uint32 bInternalEvent:1; /** If this is not an override, allow user to specify a name for the function created by this entry point */ UPROPERTY() FName CustomFunctionName; /** Additional function flags to apply to this function */ UPROPERTY() uint32 FunctionFlags; //~ Begin UObject Interface BLUEPRINTGRAPH_API virtual void Serialize(FArchive& Ar) override; BLUEPRINTGRAPH_API virtual void PostLoad() override; BLUEPRINTGRAPH_API virtual void PostDuplicate(bool bDuplicateForPIE) override; //~ End UObject Interface //~ Begin UEdGraphNode Interface BLUEPRINTGRAPH_API virtual void AllocateDefaultPins() override; BLUEPRINTGRAPH_API virtual FText GetTooltipText() const override; BLUEPRINTGRAPH_API virtual FText GetKeywords() const override; BLUEPRINTGRAPH_API virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; BLUEPRINTGRAPH_API virtual FLinearColor GetNodeTitleColor() const override; BLUEPRINTGRAPH_API virtual bool CanPasteHere(const UEdGraph* TargetGraph) const override; BLUEPRINTGRAPH_API virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override; BLUEPRINTGRAPH_API virtual FName GetCornerIcon() const override; BLUEPRINTGRAPH_API virtual bool HasDeprecatedReference() const override; BLUEPRINTGRAPH_API virtual FEdGraphNodeDeprecationResponse GetDeprecationResponse(EEdGraphNodeDeprecationType DeprecationType) const override; BLUEPRINTGRAPH_API virtual UObject* GetJumpTargetForDoubleClick() const override; BLUEPRINTGRAPH_API virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; BLUEPRINTGRAPH_API virtual FString GetFindReferenceSearchString_Impl(EGetFindReferenceSearchStringFlags InFlags) const override; BLUEPRINTGRAPH_API virtual void FindDiffs(UEdGraphNode* OtherNode, struct FDiffResults& Results) override; BLUEPRINTGRAPH_API virtual bool HasExternalDependencies(TArray* OptionalOutput) const override; BLUEPRINTGRAPH_API virtual void AddSearchMetaDataInfo(TArray& OutTaggedMetaData) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual bool DrawNodeAsEntry() const override { return true; } BLUEPRINTGRAPH_API virtual bool NodeCausesStructuralBlueprintChange() const override; BLUEPRINTGRAPH_API virtual void GetRedirectPinNames(const UEdGraphPin& Pin, TArray& RedirectPinNames) const override; BLUEPRINTGRAPH_API virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; BLUEPRINTGRAPH_API virtual void PinConnectionListChanged(UEdGraphPin* Pin) override; BLUEPRINTGRAPH_API virtual void PostReconstructNode() override; BLUEPRINTGRAPH_API virtual FString GetDocumentationLink() const override; BLUEPRINTGRAPH_API virtual FString GetDocumentationExcerptName() const override; BLUEPRINTGRAPH_API virtual FNodeHandlingFunctor* CreateNodeHandler(FKismetCompilerContext& CompilerContext) const override; BLUEPRINTGRAPH_API virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; BLUEPRINTGRAPH_API virtual FText GetToolTipHeading() const override; BLUEPRINTGRAPH_API virtual void GetNodeAttributes( TArray>& OutNodeAttributes ) const override; BLUEPRINTGRAPH_API virtual FText GetMenuCategory() const override; //~ End UK2Node Interface //~ Begin IK2Node_EventNodeInterface Interface. BLUEPRINTGRAPH_API virtual TSharedPtr GetEventNodeAction(const FText& ActionCategory) override; //~ End IK2Node_EventNodeInterface Interface. /** Checks whether the parameters for this event node are compatible with the specified function entry node */ BLUEPRINTGRAPH_API virtual bool IsFunctionEntryCompatible(const class UK2Node_FunctionEntry* EntryNode) const; /** Checks if this event node is implementing an interface event */ BLUEPRINTGRAPH_API bool IsInterfaceEventNode() const; BLUEPRINTGRAPH_API UFunction* FindEventSignatureFunction() const; BLUEPRINTGRAPH_API void UpdateDelegatePin(bool bSilent = false); BLUEPRINTGRAPH_API FName GetFunctionName() const; BLUEPRINTGRAPH_API virtual bool IsUsedByAuthorityOnlyDelegate() const { return false; } BLUEPRINTGRAPH_API virtual bool IsCosmeticTickEvent() const; /** Returns localized string describing replication settings. * Calling - whether this function is being called ("sending") or showing implementation ("receiving"). Determined whether we output "Replicated To Server" or "Replicated From Client". */ static FText GetLocalizedNetString(uint32 NetFlags, bool Calling); /** Helper function to identify if two Event nodes are the same */ static BLUEPRINTGRAPH_API bool AreEventNodesIdentical(const UK2Node_Event* InNodeA, const UK2Node_Event* InNodeB); /** Accessor to the delegate pin **/ BLUEPRINTGRAPH_API UEdGraphPin* GetDelegatePin() const; protected: void FixupEventReference(bool bForce = false); private: /** Constructing FText strings can be costly, so we cache the node's tooltip */ FNodeTextCache CachedTooltip; };