// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "K2Node.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_DeadClass.generated.h" class UObject; UCLASS(MinimalAPI) class UK2Node_DeadClass : public UK2Node { GENERATED_UCLASS_BODY() };