// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "K2Node_CallFunction.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_CallDataTableFunction.generated.h" class UEdGraphPin; class UObject; UCLASS(MinimalAPI) class UK2Node_CallDataTableFunction : public UK2Node_CallFunction { GENERATED_UCLASS_BODY() //~ Begin EdGraphNode Interface virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override; virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override; //~ End EdGraphNode Interface //~ Begin UK2Node_CallFunction interface virtual bool CanToggleNodePurity() const override { return false; } //~ End UK2Node_CallFunction interface };