// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class BlueprintEditorLibrary : ModuleRules { public BlueprintEditorLibrary(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "BlueprintGraph" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "UnrealEd", "AnimGraph" } ); } }