// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "Math/Vector2D.h" class AUDIOEDITOR_API FSoundClassEditorUtilities { public: /** * Create a new SoundClass * * @param Graph Graph representing sound classes * @param FromPin Pin that was dragged to create sound class * @param Location Location for new sound class */ static void CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name); private: FSoundClassEditorUtilities() {} };