// Copyright Epic Games, Inc. All Rights Reserved. #include "SGraphNodeSoundResult.h" #include "GenericPlatform/ICursor.h" #include "Layout/Margin.h" #include "Misc/Attribute.h" #include "Misc/Optional.h" #include "SlotBase.h" #include "SoundCueGraph/SoundCueGraphNode_Base.h" #include "Styling/AppStyle.h" #include "Types/SlateEnums.h" #include "Widgets/Images/SImage.h" #include "Widgets/Layout/SBorder.h" #include "Widgets/SBoxPanel.h" class SWidget; void SGraphNodeSoundResult::Construct(const FArguments& InArgs, USoundCueGraphNode_Base* InNode) { this->GraphNode = InNode; this->SetCursor(EMouseCursor::CardinalCross); this->UpdateGraphNode(); } TSharedRef SGraphNodeSoundResult::CreateNodeContentArea() { return SNew(SBorder) .BorderImage(FAppStyle::GetBrush("NoBorder")) .HAlign(HAlign_Fill) .VAlign(VAlign_Fill) .Padding(FMargin(0, 3)) [ SNew(SHorizontalBox) +SHorizontalBox::Slot() .HAlign(HAlign_Left) .VAlign(VAlign_Center) .FillWidth(1.0f) [ // LEFT SAssignNew(LeftNodeBox, SVerticalBox) ] +SHorizontalBox::Slot() .AutoWidth() .VAlign(VAlign_Center) [ SNew(SImage) .Image(FAppStyle::GetBrush("Graph.SoundResultNode.Body")) ] +SHorizontalBox::Slot() .AutoWidth() .HAlign(HAlign_Right) [ // RIGHT SAssignNew(RightNodeBox, SVerticalBox) ] ]; }