// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraph.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "SoundCueGraph.generated.h" class UObject; UCLASS(MinimalAPI) class USoundCueGraph : public UEdGraph { GENERATED_UCLASS_BODY() /** Returns the SoundCue that contains this graph */ AUDIOEDITOR_API class USoundCue* GetSoundCue() const; };