// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AssetDefinition : ModuleRules { public AssetDefinition(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "AssetRegistry", "Engine", "InputCore", "Slate", "SlateCore", "EditorSubsystem" } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); } }