// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "Input/Reply.h" #include "Templates/SharedPointer.h" class IDetailLayoutBuilder; class SButton; class UAnimationModifier; /** Animation modifier detail customization */ class FAnimationModifierDetailCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance() { return MakeShareable(new FAnimationModifierDetailCustomization()); } virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; protected: FReply OnUpdateRevisionButtonClicked(); FReply OnApplyButtonClicked(bool bForceApply); protected: TSharedPtr UpdateRevisionButton; UAnimationModifier* ModifierInstance; };