// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationModifiers : ModuleRules { public AnimationModifiers(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "MainFrame", "PropertyEditor", "AssetTools", "ClassViewer", "AssetRegistry", "AnimationBlueprintLibrary", "DeveloperSettings", "ContentBrowser", "ToolMenus" } ); } }