// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationEditor : ModuleRules { public AnimationEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "Persona", "SkeletonEditor", "Kismet", "AnimGraph", "ToolMenus" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", "SequenceRecorder", } ); PublicIncludePathModuleNames.AddRange( new string[] { "Persona", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", "SequenceRecorder", } ); } }