// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class UE_DEPRECATED(5.0, "IAnimBlueprintCompilerHandler is deprecated, use UAnimBlueprintExtension_PropertyAccess instead") IAnimBlueprintCompilerHandler; /** Empty base class for handlers that are maintained for the lifetime of the compiler context */ class ANIMGRAPH_API IAnimBlueprintCompilerHandler { public: virtual ~IAnimBlueprintCompilerHandler() {} };