// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimationGraph.h" #include "AnimationTransitionGraph.generated.h" UCLASS(MinimalAPI) class UAnimationTransitionGraph : public UAnimationGraph { GENERATED_UCLASS_BODY() UPROPERTY() TObjectPtr MyResultNode; ANIMGRAPH_API class UAnimGraphNode_TransitionResult* GetResultNode(); };