// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AssetRegistry/AssetData.h" #include "EdGraph/EdGraphSchema.h" #include "EdGraphSchema_K2.h" #include "AnimationGraphSchema.generated.h" class FMenuBuilder; class UAnimationAsset; class UAnimBlueprint; class UPhysicsAsset; struct FBPInterfaceDescription; class UAnimGraphNode_Base; class UAnimGraphNode_LinkedAnimGraphBase; UCLASS(MinimalAPI) class UAnimationGraphSchema : public UEdGraphSchema_K2 { GENERATED_UCLASS_BODY() // Common PinNames UPROPERTY() FString PN_SequenceName; // PC_Object+PSC_Sequence UPROPERTY() FName NAME_NeverAsPin; UPROPERTY() FName NAME_PinHiddenByDefault; UPROPERTY() FName NAME_PinShownByDefault; UPROPERTY() FName NAME_AlwaysAsPin; UPROPERTY() FName NAME_CustomizeProperty; UPROPERTY() FName NAME_OnEvaluate; UPROPERTY() FName DefaultEvaluationHandlerName; //~ Begin UEdGraphSchema Interface. ANIMGRAPH_API virtual FLinearColor GetPinTypeColor(const FEdGraphPinType& PinType) const override; ANIMGRAPH_API virtual EGraphType GetGraphType(const UEdGraph* TestEdGraph) const override; ANIMGRAPH_API virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override; ANIMGRAPH_API virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override; ANIMGRAPH_API virtual bool CreateAutomaticConversionNodeAndConnections(UEdGraphPin* PinA, UEdGraphPin* PinB) const override; ANIMGRAPH_API virtual void DroppedAssetsOnGraph(const TArray& Assets, const FVector2f& GraphPosition, UEdGraph* Graph) const override; ANIMGRAPH_API virtual void DroppedAssetsOnNode(const TArray& Assets, const FVector2f& GraphPosition, UEdGraphNode* Node) const override; ANIMGRAPH_API virtual void DroppedAssetsOnPin(const TArray& Assets, const FVector2f& GraphPosition, UEdGraphPin* Pin) const override; ANIMGRAPH_API virtual void GetAssetsNodeHoverMessage(const TArray& Assets, const UEdGraphNode* HoverNode, FString& OutTooltipText, bool& OutOkIcon) const override; ANIMGRAPH_API virtual void GetAssetsPinHoverMessage(const TArray& Assets, const UEdGraphPin* HoverPin, FString& OutTooltipText, bool& OutOkIcon) const override; ANIMGRAPH_API virtual void GetAssetsGraphHoverMessage(const TArray& Assets, const UEdGraph* HoverGraph, FString& OutTooltipText, bool& OutOkIcon) const override; ANIMGRAPH_API virtual void GetContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override; ANIMGRAPH_API virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override; ANIMGRAPH_API virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override; ANIMGRAPH_API virtual bool ShouldAlwaysPurgeOnModification() const override { return true; } ANIMGRAPH_API virtual bool TryCreateConnection(UEdGraphPin* A, UEdGraphPin* B) const override; ANIMGRAPH_API virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override; ANIMGRAPH_API virtual bool CanGraphBeDropped(TSharedPtr InAction) const override; ANIMGRAPH_API virtual FReply BeginGraphDragAction(TSharedPtr InAction, const FPointerEvent& MouseEvent = FPointerEvent()) const override; //~ End UEdGraphSchema Interface. //~ Begin UEdGraphSchema_K2 Interface ANIMGRAPH_API virtual const FPinConnectionResponse DetermineConnectionResponseOfCompatibleTypedPins(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UEdGraphPin* InputPin, const UEdGraphPin* OutputPin) const override; UE_DEPRECATED(5.2, "Use the FSearchForAutocastFunctionResults variant.") ANIMGRAPH_API virtual bool SearchForAutocastFunction(const FEdGraphPinType& OutputPinType, const FEdGraphPinType& InputPinType, /*out*/ FName& TargetFunction, /*out*/ UClass*& FunctionOwner) const override; ANIMGRAPH_API virtual TOptional SearchForAutocastFunction(const FEdGraphPinType& OutputPinType, const FEdGraphPinType& InputPinType) const; ANIMGRAPH_API virtual bool ArePinsCompatible(const UEdGraphPin* PinA, const UEdGraphPin* PinB, const UClass* CallingContext = NULL, bool bIgnoreArray = false) const override; ANIMGRAPH_API virtual bool DoesSupportCollapsedNodes() const override { return false; } ANIMGRAPH_API virtual bool DoesSupportEventDispatcher() const override { return false; } ANIMGRAPH_API virtual bool DoesSupportAnimNotifyActions() const override; ANIMGRAPH_API virtual void CreateFunctionGraphTerminators(UEdGraph& Graph, UClass* Class) const override; ANIMGRAPH_API virtual bool CanShowDataTooltipForPin(const UEdGraphPin& Pin) const override; //~ End UEdGraphSchema_K2 Interface /** Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location */ static void SpawnNodeFromAsset(UAnimationAsset* Asset, const UE::Slate::FDeprecateVector2DParameter& GraphPosition, UEdGraph* Graph, UEdGraphPin* PinIfAvailable); /** Spawn a rigid body node if we drop a physics asset on the graph */ static void SpawnRigidBodyNodeFromAsset(UPhysicsAsset* Asset, const UE::Slate::FDeprecateVector2DParameter& GraphPosition, UEdGraph* Graph); /** Update the specified node to a new asset */ static void UpdateNodeWithAsset(class UK2Node* K2Node, UAnimationAsset* Asset); /** Auto-arranges a graph's inputs and outputs. Does nothing to nodes that are not roots or inputs */ ANIMGRAPH_API static void AutoArrangeInterfaceGraph(UEdGraph& Graph); /** Checks to see whether the passed-in pin type is a pose pin (local or component space) */ ANIMGRAPH_API static bool IsPosePin(const FEdGraphPinType& PinType); /** Checks to see whether the passed-in pin type is a local space pose pin */ ANIMGRAPH_API static bool IsLocalSpacePosePin(const FEdGraphPinType& PinType); /** Checks to see whether the passed-in pin type is a component space pose pin */ ANIMGRAPH_API static bool IsComponentSpacePosePin(const FEdGraphPinType& PinType); /** Makes a local space pose pin type */ ANIMGRAPH_API static FEdGraphPinType MakeLocalSpacePosePin(); /** Makes a component space pose pin type */ ANIMGRAPH_API static FEdGraphPinType MakeComponentSpacePosePin(); /** Conforms an anim graph to an interface function */ ANIMGRAPH_API static void ConformAnimGraphToInterface(UBlueprint* InBlueprint, UEdGraph& InGraph, UFunction* InFunction); /** Conforms anim layer nodes to an interface desc by GUID */ ANIMGRAPH_API static void ConformAnimLayersByGuid(const UAnimBlueprint* InAnimBlueprint, const FBPInterfaceDescription& CurrentInterfaceDesc); UE_DEPRECATED(4.24, "Function renamed, please use GetPositionForNewLinkedInputPoseNode") ANIMGRAPH_API static FVector2D GetPositionForNewSubInputNode(UEdGraph& InGraph) { return GetPositionForNewLinkedInputPoseNode(InGraph); } /** Find a position for a newly created linked input pose */ ANIMGRAPH_API static FVector2D GetPositionForNewLinkedInputPoseNode(UEdGraph& InGraph); /** Create a binding widget for the specified named pin on the specified anim graph nodes */ ANIMGRAPH_API static TSharedPtr MakeBindingWidgetForPin(const TArray& InAnimGraphNodes, FName InPinName, bool bInOnGraphNode, TAttribute bInIsEnabled); /** Unexpose pins that are unused on a linked anim graph node */ ANIMGRAPH_API static void HideUnboundPropertyPins(UAnimGraphNode_LinkedAnimGraphBase* Node); };