// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimationGraphSchema.h" #include "AnimationCustomTransitionSchema.generated.h" UCLASS(MinimalAPI) class UAnimationCustomTransitionSchema : public UAnimationGraphSchema { GENERATED_UCLASS_BODY() //~ Begin UEdGraphSchema Interface. virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override; void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override; virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override; //~ End UEdGraphSchema Interface. };