// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimationGraph.h" #include "AnimationBlendSpaceSampleGraph.generated.h" class UAnimGraphNode_BlendSpaceSampleResult; UCLASS(MinimalAPI) class UAnimationBlendSpaceSampleGraph : public UAnimationGraph { GENERATED_BODY() public: // Result node within the state's animation graph UPROPERTY() TObjectPtr ResultNode; };