// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Editor.h" struct ANIMGRAPH_API AnimNodeEditModes { const static FEditorModeID AnimDynamics; const static FEditorModeID AnimNode; const static FEditorModeID TwoBoneIK; const static FEditorModeID ObserveBone; const static FEditorModeID ModifyBone; const static FEditorModeID Fabrik; const static FEditorModeID CCDIK; const static FEditorModeID PoseDriver; const static FEditorModeID SplineIK; const static FEditorModeID LookAt; };