// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_RotateRootBone.h" #include "AnimGraphNode_RotateRootBone.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_RotateRootBone : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_RotateRootBone Node; //~ Begin UEdGraphNode Interface. virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; virtual FText GetMenuCategory() const override; //~ End UEdGraphNode Interface. //~ Begin UAnimGraphNode_Base Interface virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override; //~ End UAnimGraphNode_Base Interface };