// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_SkeletalControlBase.h" #include "BoneControllers/AnimNode_ResetRoot.h" #include "AnimGraphNode_ResetRoot.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_ResetRoot : public UAnimGraphNode_SkeletalControlBase { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_ResetRoot Node; public: // UObject interface virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; // End of UEdGraphNode interface protected: // UAnimGraphNode_SkeletalControlBase interface virtual FText GetControllerDescription() const override; virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; } // End of UAnimGraphNode_SkeletalControlBase interface };