// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_RefPose.h" #include "AnimGraphNode_RefPoseBase.generated.h" UCLASS(MinimalAPI, abstract) class UAnimGraphNode_RefPoseBase : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_RefPose Node; // UEdGraphNode interface virtual FString GetNodeCategory() const override; virtual FLinearColor GetNodeTitleColor() const override; // End of UEdGraphNode interface };