// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_RandomPlayer.h" #include "AnimGraphNode_RandomPlayer.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_RandomPlayer : public UAnimGraphNode_Base { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_RandomPlayer Node; // UEdGraphNode interface virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetMenuCategory() const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override; virtual void PreloadRequiredAssets() override; // End of UAnimGraphNode_Base interface };