// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_RefPose.h" #include "AnimGraphNode_MeshRefPose.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_MeshRefPose : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_MeshSpaceRefPose Node; // UEdGraphNode interface virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual FString GetNodeCategory() const override; virtual void CreateOutputPins() override; // End of UAnimGraphNode_Base interface };