// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "Animation/AnimNodeSpaceConversions.h" #include "AnimGraphNode_LocalToComponentSpace.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_LocalToComponentSpace : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_ConvertLocalToComponentSpace Node; // UEdGraphNode interface virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetMenuCategory() const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual void CreateOutputPins() override; virtual void PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const override; // End of UAnimGraphNode_Base interface };