// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_RefPoseBase.h" #include "AnimGraphNode_LocalRefPose.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_LocalRefPose : public UAnimGraphNode_RefPoseBase { GENERATED_UCLASS_BODY() // UEdGraphNode interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; // End of UEdGraphNode interface };