// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_StateResult.h" #include "AnimGraphNode_CustomTransitionResult.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_CustomTransitionResult : public UAnimGraphNode_StateResult { GENERATED_UCLASS_BODY() // UEdGraphNode interface virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; // End of UEdGraphNode interface };