// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_CurveSource.h" #include "AnimGraphNode_CurveSource.generated.h" /** Supply curves from some external source (e.g. audio) */ UCLASS(MinimalAPI) class UAnimGraphNode_CurveSource : public UAnimGraphNode_Base { GENERATED_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_CurveSource Node; public: // UEdGraphNode interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual FString GetNodeCategory() const override; virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override; // End of UAnimGraphNode_Base interface };