// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_CopyPoseFromMesh.h" #include "AnimGraphNode_CopyPoseFromMesh.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_CopyPoseFromMesh Node; public: // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetTooltipText() const override; virtual FText GetMenuCategory() const override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual bool UsingCopyPoseFromMesh() const override { return true; } virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override; // End of UAnimGraphNode_Base interface };