// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "AnimNodes/AnimNode_BlendBoneByChannel.h" #include "AnimGraphNode_BlendBoneByChannel.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_BlendBoneByChannel : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_BlendBoneByChannel BlendNode; //~ Begin UEdGraphNode Interface. virtual FLinearColor GetNodeTitleColor() const override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End UEdGraphNode Interface. //~ Begin UAnimGraphNode_Base Interface virtual FString GetNodeCategory() const override; //~ End UAnimGraphNode_Base Interface };