// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "AnimGraphNode_Base.h" #include "Animation/AnimNode_ApplyMeshSpaceAdditive.h" #include "AnimGraphNode_ApplyMeshSpaceAdditive.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_ApplyMeshSpaceAdditive : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_ApplyMeshSpaceAdditive Node; // UEdGraphNode interface FText GetTooltipText() const override; FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; FLinearColor GetNodeTitleColor() const override; void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface FString GetNodeCategory() const override; void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override; void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; void ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) override; // End of UAnimGraphNode_Base interface };