// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyAccessBlueprintBinding.h" #include "Templates/SharedPointer.h" class FExtender; class FPropertyAccessAnimBlueprintBinding : public IPropertyAccessBlueprintBinding { public: // IPropertyAccessBlueprintBinding interface virtual bool CanBindToContext(const FContext& InContext) const override; virtual TSharedPtr MakeBindingMenuExtender(const FContext& InContext, const FBindingMenuArgs& InArgs) const override; };