// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimationStateGraph.h" #define LOCTEXT_NAMESPACE "AnimationStateGraph" ///////////////////////////////////////////////////// // UAnimationStateGraph UAnimationStateGraph::UAnimationStateGraph(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } UAnimGraphNode_StateResult* UAnimationStateGraph::GetResultNode() { return MyResultNode; } #undef LOCTEXT_NAMESPACE