// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimationCustomTransitionGraph.h" #define LOCTEXT_NAMESPACE "AnimationCustomTransitionGraph" ///////////////////////////////////////////////////// // UAnimationStateGraph UAnimationCustomTransitionGraph::UAnimationCustomTransitionGraph(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } UAnimGraphNode_CustomTransitionResult* UAnimationCustomTransitionGraph::GetResultNode() { return MyResultNode; } #undef LOCTEXT_NAMESPACE