// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_ResetRoot.h" #include "Components/SkeletalMeshComponent.h" #include "Materials/MaterialInstanceDynamic.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ResetRoot #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_ResetRoot::UAnimGraphNode_ResetRoot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UAnimGraphNode_ResetRoot::GetControllerDescription() const { return LOCTEXT("ResetRoot", "Reset Root Transform"); } FText UAnimGraphNode_ResetRoot::GetTooltipText() const { return LOCTEXT("UAnimGraphNode_ResetRoot_Tooltip", "Reset Root Transform, but maintain Children Transforms in Component Space."); } FText UAnimGraphNode_ResetRoot::GetNodeTitle(ENodeTitleType::Type TitleType) const { return GetControllerDescription(); } void UAnimGraphNode_ResetRoot::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); } #undef LOCTEXT_NAMESPACE