// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_PoseSnapshot.h" ///////////////////////////////////////////////////// // UAnimGraphNode_LocalCachePose #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_PoseSnapshot::UAnimGraphNode_PoseSnapshot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UAnimGraphNode_PoseSnapshot::GetTooltipText() const { return LOCTEXT("UAnimGraphNode_PoseSnapshot_Tooltip", "Returns local space pose snapshot."); } FText UAnimGraphNode_PoseSnapshot::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("UAnimGraphNode_PoseSnapshot_Title", "Pose Snapshot"); } FText UAnimGraphNode_PoseSnapshot::GetMenuCategory() const { return LOCTEXT("UAnimGraphNode_PoseSnapshot_Category", "Animation|Poses"); } #undef LOCTEXT_NAMESPACE