// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_LocalRefPose.h" ///////////////////////////////////////////////////// // UAnimGraphNode_LocalRefPose #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_LocalRefPose::UAnimGraphNode_LocalRefPose(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { Node.SetRefPoseType(EIT_LocalSpace); } FText UAnimGraphNode_LocalRefPose::GetTooltipText() const { return LOCTEXT("UAnimGraphNode_LocalRefPose_Tooltip", "Returns local space reference pose."); } FText UAnimGraphNode_LocalRefPose::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("UAnimGraphNode_LocalRefPose_Title", "Local Space Ref Pose"); } #undef LOCTEXT_NAMESPACE