// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_HandIKRetargeting.h" ///////////////////////////////////////////////////// // UAnimGraphNode_CopyBoneSkeletalControl #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_HandIKRetargeting::UAnimGraphNode_HandIKRetargeting(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UAnimGraphNode_HandIKRetargeting::GetControllerDescription() const { return LOCTEXT("HandIKRetargeting", "Hand IK Retargeting"); } FText UAnimGraphNode_HandIKRetargeting::GetTooltipText() const { return LOCTEXT("AnimGraphNode_HandIKRetargeting_Tooltip", "Handle re-targeting of IK Bone chain. Moves IK bone chain to meet FK hand bones, based on HandFKWeight (to favor either side). (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight)."); } FText UAnimGraphNode_HandIKRetargeting::GetNodeTitle(ENodeTitleType::Type TitleType) const { return GetControllerDescription(); } #undef LOCTEXT_NAMESPACE