// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_CustomTransitionResult.h" #include "GraphEditorSettings.h" ///////////////////////////////////////////////////// // UAnimGraphNode_CustomTransitionResult #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_CustomTransitionResult::UAnimGraphNode_CustomTransitionResult(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FLinearColor UAnimGraphNode_CustomTransitionResult::GetNodeTitleColor() const { return GetDefault()->ResultNodeTitleColor; } FText UAnimGraphNode_CustomTransitionResult::GetTooltipText() const { return LOCTEXT("AnimGraphNode_CustomTransitionResult_Tooltip", "Result node for a custom transition blend graph"); } FText UAnimGraphNode_CustomTransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AnimGraphNode_CustomTransitionResult_Title", "Custom Transition Blend Result"); } #undef LOCTEXT_NAMESPACE