// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_ComponentToLocalSpace.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ComponentToLocalSpace #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FLinearColor UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor() const { return FLinearColor(0.7f, 0.7f, 0.7f); } FText UAnimGraphNode_ComponentToLocalSpace::GetTooltipText() const { return LOCTEXT("AnimGraphNode_ComponentToLocalSpace_Tooltip", "Convert Component Space Pose to Local Pose"); } FText UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AnimGraphNode_ComponentToLocalSpace_Title", "Component To Local"); } FText UAnimGraphNode_ComponentToLocalSpace::GetMenuCategory() const { return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Category", "Animation|Convert Spaces"); } void UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const { DisplayName = TEXT(""); } #undef LOCTEXT_NAMESPACE