// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_BlendSpacePlayer.h" #include "UObject/UObjectHash.h" #include "UObject/UObjectIterator.h" #include "ToolMenus.h" #include "GraphEditorActions.h" #include "Kismet2/CompilerResultsLog.h" #include "BlueprintNodeSpawner.h" #include "BlueprintActionDatabaseRegistrar.h" #include "Animation/AimOffsetBlendSpace.h" #include "Animation/AimOffsetBlendSpace1D.h" #include "AnimGraphCommands.h" #include "IAnimBlueprintCopyTermDefaultsContext.h" #include "IAnimBlueprintNodeOverrideAssetsContext.h" #include "AssetRegistry/AssetRegistryModule.h" ///////////////////////////////////////////////////// // UAnimGraphNode_BlendSpacePlayer #define LOCTEXT_NAMESPACE "UAnimGraphNode_BlendSpacePlayer" UAnimGraphNode_BlendSpacePlayer::UAnimGraphNode_BlendSpacePlayer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FText UAnimGraphNode_BlendSpacePlayer::GetNodeTitle(ENodeTitleType::Type TitleType) const { UEdGraphPin* BlendSpacePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_BlendSpacePlayer, BlendSpace)); return GetNodeTitleHelper(TitleType, BlendSpacePin, LOCTEXT("PlayerDesc", "Blendspace Player")); } void UAnimGraphNode_BlendSpacePlayer::ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) { Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog); ValidateAnimNodeDuringCompilationHelper(ForSkeleton, MessageLog, Node.GetBlendSpace(), UBlendSpace::StaticClass(), FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_BlendSpacePlayer, BlendSpace)), GET_MEMBER_NAME_CHECKED(FAnimNode_BlendSpacePlayer, BlendSpace)); } void UAnimGraphNode_BlendSpacePlayer::BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) { UAnimBlueprint* AnimBlueprint = GetAnimBlueprint(); AnimBlueprint->FindOrAddGroup(Node.GetGroupName()); } void UAnimGraphNode_BlendSpacePlayer::GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const { if (!Context->bIsDebugging) { // add an option to convert to single frame { FToolMenuSection& Section = Menu->AddSection("AnimGraphNodeBlendSpaceEvaluator", LOCTEXT("BlendSpaceHeading", "Blend Space")); Section.AddMenuEntry(FAnimGraphCommands::Get().OpenRelatedAsset); Section.AddMenuEntry(FAnimGraphCommands::Get().ConvertToBSEvaluator); Section.AddMenuEntry(FAnimGraphCommands::Get().ConvertToBSGraph); } } } void UAnimGraphNode_BlendSpacePlayer::GetMenuActions(FBlueprintActionDatabaseRegistrar& InActionRegistrar) const { GetMenuActionsHelper( InActionRegistrar, GetClass(), { UBlendSpace::StaticClass() }, { }, [](const FAssetData& InAssetData, UClass* InClass) { if(InAssetData.IsValid()) { return FText::Format(LOCTEXT("MenuDescFormat", "Blendspace Player '{0}'"), FText::FromName(InAssetData.AssetName)); } else { return LOCTEXT("MenuDesc", "Blendspace Player"); } }, [](const FAssetData& InAssetData, UClass* InClass) { if(InAssetData.IsValid()) { return FText::Format(LOCTEXT("MenuDescTooltipFormat", "Blendspace Player\n'{0}'"), FText::FromString(InAssetData.GetObjectPathString())); } else { return LOCTEXT("MenuDescTooltip", "Blendspace Player"); } }, [](UEdGraphNode* InNewNode, bool bInIsTemplateNode, const FAssetData InAssetData) { UAnimGraphNode_AssetPlayerBase::SetupNewNode(InNewNode, bInIsTemplateNode, InAssetData); }); } FBlueprintNodeSignature UAnimGraphNode_BlendSpacePlayer::GetSignature() const { FBlueprintNodeSignature NodeSignature = Super::GetSignature(); NodeSignature.AddSubObject(Node.GetBlendSpace()); return NodeSignature; } void UAnimGraphNode_BlendSpacePlayer::SetAnimationAsset(UAnimationAsset* Asset) { if (UBlendSpace* BlendSpace = Cast(Asset)) { Node.SetBlendSpace(BlendSpace); } } void UAnimGraphNode_BlendSpacePlayer::CopySettingsFromAnimationAsset(UAnimationAsset* Asset) { if (UBlendSpace* BlendSpace = Cast(Asset)) { Node.SetLoop(BlendSpace->bLoop); } } void UAnimGraphNode_BlendSpacePlayer::OnOverrideAssets(IAnimBlueprintNodeOverrideAssetsContext& InContext) const { if(InContext.GetAssets().Num() > 0) { if (UBlendSpace* BlendSpace = Cast(InContext.GetAssets()[0])) { FAnimNode_BlendSpacePlayer& AnimNode = InContext.GetAnimNode(); AnimNode.SetBlendSpace(BlendSpace); } } } void UAnimGraphNode_BlendSpacePlayer::GetAllAnimationSequencesReferred(TArray& AnimationAssets) const { if(Node.GetBlendSpace()) { HandleAnimReferenceCollection(Node.BlendSpace, AnimationAssets); } } void UAnimGraphNode_BlendSpacePlayer::ReplaceReferredAnimations(const TMap& AnimAssetReplacementMap) { HandleAnimReferenceReplacement(Node.BlendSpace, AnimAssetReplacementMap); } bool UAnimGraphNode_BlendSpacePlayer::DoesSupportTimeForTransitionGetter() const { return true; } UAnimationAsset* UAnimGraphNode_BlendSpacePlayer::GetAnimationAsset() const { UBlendSpace* BlendSpace = Node.GetBlendSpace(); UEdGraphPin* BlendSpacePin = FindPin(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_BlendSpacePlayer, BlendSpace)); if (BlendSpacePin != nullptr && BlendSpace == nullptr) { BlendSpace = Cast(BlendSpacePin->DefaultObject); } return BlendSpace; } const TCHAR* UAnimGraphNode_BlendSpacePlayer::GetTimePropertyName() const { return TEXT("InternalTimeAccumulator"); } UScriptStruct* UAnimGraphNode_BlendSpacePlayer::GetTimePropertyStruct() const { return FAnimNode_BlendSpacePlayer::StaticStruct(); } EAnimAssetHandlerType UAnimGraphNode_BlendSpacePlayer::SupportsAssetClass(const UClass* AssetClass) const { if (AssetClass->IsChildOf(UBlendSpace::StaticClass()) && !IsAimOffsetBlendSpace(AssetClass)) { return EAnimAssetHandlerType::PrimaryHandler; } else { return EAnimAssetHandlerType::NotSupported; } } #undef LOCTEXT_NAMESPACE