// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimBlueprintExtension.h" #include "Animation/AnimSubsystem_SharedLinkedAnimLayers.h" #include "AnimBlueprintExtension_SharedLinkedAnimLayers.generated.h" UCLASS(MinimalAPI) class UAnimBlueprintExtension_SharedLinkedAnimLayers : public UAnimBlueprintExtension { GENERATED_BODY() private: UPROPERTY() FAnimSubsystem_SharedLinkedAnimLayers Subsystem; };