// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "Templates/SharedPointer.h" class IDetailLayoutBuilder; class FAnimBlueprintDetails : public IDetailCustomization { public: static TSharedRef MakeInstance() { return MakeShareable(new FAnimBlueprintDetails()); } // IDetailCustomization interface virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; };