// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AnimGraph : ModuleRules { public AnimGraph(ReadOnlyTargetRules Target) : base(Target) { OverridePackageType = PackageOverrideType.EngineDeveloper; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "AnimGraphRuntime", "BlueprintGraph", } ); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "SlateCore", "EditorFramework", "UnrealEd", "GraphEditor", "PropertyEditor", "ContentBrowser", "KismetWidgets", "ToolMenus", "KismetCompiler", "Kismet", "EditorWidgets", "ToolWidgets", "AnimationEditMode", "DeveloperSettings" } ); CircularlyReferencedDependentModules.AddRange( [ "UnrealEd", "GraphEditor", "KismetCompiler", "Kismet", "BlueprintGraph", "ContentBrowser", "PropertyEditor", ] ); PrivateIncludePathModuleNames.AddRange( new string[] { "AnimationBlueprintEditor", } ); } }