// Copyright Epic Games, Inc. All Rights Reserved. #include "AdvancedPreviewSceneCommands.h" #include "Framework/Commands/InputChord.h" #include "Framework/Commands/UICommandInfo.h" #include "InputCoreTypes.h" #define LOCTEXT_NAMESPACE "AdvancedPreviewSceneCommands" void FAdvancedPreviewSceneCommands::RegisterCommands() { UI_COMMAND(ToggleEnvironment, "Toggle Environment", "Toggles Environment visibility", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::I)); UI_COMMAND(ToggleFloor, "Toggle Floor", "Toggles floor visibility", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::O)); UI_COMMAND(ToggleGrid, "Toggle Grid", "Toggles grid visibility", EUserInterfaceActionType::ToggleButton, FInputChord()); UI_COMMAND(TogglePostProcessing, "Toggle Post Processing", "Toggles whether Post Processing is enabled", EUserInterfaceActionType::ToggleButton, FInputChord(EKeys::P)); } #undef LOCTEXT_NAMESPACE