// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AdvancedPreviewScene : ModuleRules { public AdvancedPreviewScene(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CommonMenuExtensions", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "ToolMenus", "UnrealEd", } ); } }