// Copyright Epic Games, Inc. All Rights Reserved. #include "SAddContentDialog.h" #include "Internationalization/Internationalization.h" #include "Layout/Margin.h" #include "Math/Vector2D.h" #include "Misc/Attribute.h" #include "SAddContentWidget.h" #include "Styling/AppStyle.h" #include "Widgets/Layout/SBorder.h" #define LOCTEXT_NAMESPACE "AddContentDialog" void SAddContentDialog::Construct(const FArguments& InArgs) { SWindow::Construct(SWindow::FArguments() .Title(LOCTEXT("AddContentDialogTitle", "Add Content to the Project")) .SizingRule(ESizingRule::UserSized) .ClientSize(FVector2D(900, 500)) .SupportsMinimize(false) .SupportsMaximize(false) [ SNew(SBorder) .BorderImage(FAppStyle::GetBrush("Brushes.Panel")) .Padding(FMargin(10,0)) [ SNew(SAddContentWidget) ] ]); } SAddContentDialog::~SAddContentDialog() { } #undef LOCTEXT_NAMESPACE