// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WindowsTargetPlatform : ModuleRules { public WindowsTargetPlatform(ReadOnlyTargetRules Target) : base(Target) { SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.Win64); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", "WindowsTargetPlatformSettings", "WindowsTargetPlatformControls", } ); } }