// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class LiveCoding : ModuleRules { static bool UseLiveCoding2 = false; public LiveCoding(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("CoreUObject"); PrivateDependencyModuleNames.Add("Settings"); PrivateDependencyModuleNames.Add("BuildSettings"); PrivateDependencyModuleNames.Add("OodleDataCompression"); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); } if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("Slate"); } if(Target.bUseDebugLiveCodingConsole) { PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=1"); } else { PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=0"); } if (!Target.Architecture.bIsX64) { PrivateDefinitions.Add("LC_VERSION=0"); } else if (UseLiveCoding2) { PrivateDefinitions.Add("LC_VERSION=2"); PrivateIncludePaths.Add("ThirdParty/LivePlusPlus"); PrivateDependencyModuleNames.Add("InputCore"); } else { PrivateDefinitions.Add("LC_VERSION=1"); if (Target.Configuration == UnrealTargetConfiguration.Debug) { PrivateDefinitions.Add("LC_DEBUG=1"); } else { PrivateDefinitions.Add("LC_DEBUG=0"); } if (Target.Platform == UnrealTargetPlatform.Win64) { PrivateIncludePaths.Add("Developer/Windows/LiveCodingServer/Private/External"); } PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Private", "External", "LC_JumpToSelf.lib")); } } }