// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WidgetRegistration : ModuleRules { public WidgetRegistration(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "SlateCore", "Core", "Slate", "Engine", "ToolMenus", "CoreUObject", "EditorConfig" }); PublicIncludePathModuleNames.AddRange( new string[] { "ToolMenus", }); } }