// Copyright Epic Games, Inc. All Rights Reserved. #include "FToolkitWidgetStyle.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(FToolkitWidgetStyle) FToolkitWidgetStyle& FToolkitWidgetStyle::SetActiveToolTitleBorderPadding(const FMargin& InActiveToolTitleBorderPadding) { ActiveToolTitleBorderPadding = InActiveToolTitleBorderPadding; return *this; } FToolkitWidgetStyle& FToolkitWidgetStyle::SetToolContextTextBlockPadding(const FMargin& InToolContextTextBlockPadding) { ToolContextTextBlockPadding = InToolContextTextBlockPadding; return *this; } FToolkitWidgetStyle& FToolkitWidgetStyle::SetTitleBackgroundBrush(const FSlateBrush& InPaletteTitleBackgroundBrush) { TitleBackgroundBrush = InPaletteTitleBackgroundBrush; return *this; } FToolkitWidgetStyle& FToolkitWidgetStyle::SetToolDetailsBackgroundBrush(const FSlateBrush& InToolDetailsBackgroundBrush) { ToolDetailsBackgroundBrush = InToolDetailsBackgroundBrush; return *this; } const FToolkitWidgetStyle& FToolkitWidgetStyle::GetDefault() { static FToolkitWidgetStyle Default; return Default; } const FName FToolkitWidgetStyle::TypeName(TEXT("FToolkitWidgetStyle")); void FToolkitWidgetStyle::GetResources(TArray& OutBrushes) const { OutBrushes.Add(&TitleBackgroundBrush); } FToolkitWidgetStyle& FToolkitWidgetStyle::SetTitleForegroundColor(const FSlateColor& InTitleForegroundColor) { TitleForegroundColor = InTitleForegroundColor; return *this; } FToolkitWidgetStyle& FToolkitWidgetStyle::SetTitlePadding(const FMargin& InTitlePadding) { TitlePadding = InTitlePadding; return *this; } FToolkitWidgetStyle& FToolkitWidgetStyle::SetTitleFont(const FSlateFontInfo& InTitleFont) { TitleFont = InTitleFont; return *this; }