// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VisualGraphUtils : ModuleRules { public VisualGraphUtils(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "ApplicationCore", } ); } } }